"Reaper vs. Naruto" is a well-known game with a horizontal version of 2D fighting, with a total hits of more than 1 million times! "Reaper vs. Naruto" has a rich and diverse character pool, easy-to-use interface design, such as the skill operation of arm and finger , A support role that is on the call, a more realistic endurance system, a variety of quiet steps, continuous optimization of balanced character attributes, continuously updated new characters, and a new buff mechanism, giving players an excellent game Experience!
Instant kill: A combination of instantaneous and mortal kills. Using the instantaneous state to make a big move can often ensure the hit rate.
Forced defense: The skill of forcing the opponent to defend through strong or multiple attacks.
Unwilling to hit: continuous attack suppression and starting or gathering movement with no obvious purpose, such as virtual guard kj suppressing the starting hand, returning blade kj suppressing the starting hand, Xiaowu kj suppressing the starting hand, cursing sj suppressing the starting hand, tea crossing sj Qi moves, Naruto wu ku moves. Skills that can safely suppress the hands or gather gas can be used for unintentional strikes.
Sliding Step: Hold j when you are about to jump up the stairs, and then launch the rush technique without being interrupted by falling stairs.
Pre-judgment/reading: Pre-judge the opponent's next move before the opponent takes the action. The master's mental combat ability is usually strong and can grasp the initiative of the battle.
Instant reaction: Judging the opponent's upcoming action through the advance of the opponent's skills, an ability that approximates the theory, and the computer is superb.
Reaction: Through the opponent's current behavior to make corresponding actions, a master must have a good reaction ability.
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