Secret World Seeds are world seeds found as secret Easter eggs that generate worlds with strange or unique characteristics. Unlike regular world seeds, which only affect the usual world structure, secret seeds can produce worlds with characteristics not obtainable through normal world generation. That is they can affect the mechanics of the game when playing that world. For example, they might change enemy stats and behavior, item drops, graphics, theme music, and more.
Secret seeds use a unique world generation mechanism that differs from normal seeds. Using a secret seed overrides the normal use of the seed as a source of randomness, and two worlds created with the same secret seed are not necessarily identical. There are currently eight different secret seeds, and loading any of these eight secret seeds will reward the player with the achievement - A Rare Kingdom.
PlayMods has updated these 8 seeds for players. Players can download the latest version by clicking the download link provided by PlayMods: Terraria Mod Apk v18.104.22.168 (Mods inside)
If you don't know much about these 8 mods, please continue reading this article. Next, I will give you a general introduction to these 8 modules.
When using this seed, the standard "Placing Traps" build message will be replaced with a "Not Placing Traps" message. But this mod creates a ton of traps. These include standard dart traps, dynamite, and boulder traps. Additionally, this seed comes in deadlier boulder variants, including the pink Bouncy Boulder.
*The icon for this mod is the same as the regular one, but the wires come from the bottom of the tree.
The torrent cites May 16, 2020, which is Terraria's 9th birthday and the release date of 22.214.171.124. It calls a highly extraordinary world generation called drunkWorldGen in the source code. For this reason, it is known as the Drunken World by the Terraria community.
In this seed, two evil biomes will generate, with two variants of two ores. The wizard was replaced by the party girl as the starting NPC, and the dungeon entrance now generates under a living tree painted brown.
This mod generates with the following changes.
1. Generation descriptions and hints become random numbers, changing every moment.
2. The background shows a glowing mushroom biome with clouds resembling Redigit's head. The moon moves backward like a smiling face. After the world has finished generating, go back to the main menu and these effects will still be visible.
3. The outline of the progress bar flashes rapidly between the Corruption and the Crimson.
4. Console title music plays instead of the normal title screen theme.
5. The Terraria logo rotates and disappears with the version number.
6. The time of day is also always night, never becoming day.
This seed generates a world dominated by bee-themed biomes and bee-related items and structures. Much of the world has been replaced by a jungle biome, where bee hives and honey blocks abound, and larvae spawn all over the world. The starting NPC is a merchant rather than a guide. He will sell furnaces in the jungle as usual.
This seed celebrates Terraria's tenth birthday, May 16, 2021. The player's spawn point is on the beach in the ocean. Wizard Andrew, steampunk Whitney, Princess Yorai, Party Girl, and Angora Bunny will also be there, and the party will start right away. Much of the world was painted in bright colors. Items in chests always have a "best" modifier, such as menacing or legendary.
There are two unique enemies to encounter in this seed: Jungle Mimics and Golden Slimes. The odds of obtaining rare items such as the Rod of the Chaos God and developer items have been greatly increased. The Traveling Merchant always sells 2 more items, and the Princess sells rare items such as the Slime Staff and Discount Cards.
The functionality of this mod is designed to drastically increase the difficulty of the game. Worlds with this seed will use higher world difficulty, Journey > Classic, Classic > Expert, Expert > Master, and Master > Legendary. In addition to the world difficulty multiplier, all enemies' contact damage, health, and coin drop rates are increased by their standard amounts in the normal world. Damage from ranged attacks generally remains the same. Rabbits were replaced with exploding bunnies, and all demons were replaced with voodoo demons. The Demolitionist replaces the Guide when first entering the world.
There are also many other changes to world generations and game mechanics. For example, some pools of water around the world have been replaced by lava. Flower pots and trees may drop lit bombs that explode quickly instead of their usual items. Bosses also change in size, making combat more difficult.
This seed flips the usual order of players in biomes by having them spawn in the Underworld. The center of hell now consists of an ash island without any lava or hellstone, with ash trees and ash grass. Except for lava slimes, which do not drop lava on death, regular hell enemies will be replaced by surface enemies as long as the player remains on the island. Other than that, the underworld is as usual. Critters from the underworld will also spawn on the island once the town is built. Mimics now spawn pre-Hardmode, but drop pre-Hardmode chest loot. Mimics drop their standard loot in Hardmode. Ore generation is reversed, with low-tier ores appearing closer to the Underworld, and higher-tier ores becoming more common closer to the surface. Generated Hardmode ores also follow this pattern.
Similarly, for layer-dependent fish, the world layer is inverted. For example, despite being a surface/subterranean fish, the Dirtfish can be caught in what would otherwise be a cave. The Underground layer is very similar to the Cavern layer in the normal world, consisting mainly of stone and containing mostly pockets of lava, with water only appearing very close to the surface. Many weapons, such as the Ice Bow, Key brand, Enchanted Dagger, and Unholy Trident, can be found at different progression points than usual, with their stats and rarities rebalanced to match.
There is a Glowing Mushroom biome directly above the player's spawn point. Truffles cannot generate here in Hardmode, and still, require the Artificial Glowing Mushroom biome to be built at the surface level. Standard underground glowing mushroom spawns, including Truffle Worms, can only be found in higher normal underground pockets.
With no sun, and thus no natural light on the surface, the skybox is a starry field with meteors. Even with the moon overhead, the surface is still pitch black, and falling stars always fall, but disappear on impact. When a star falls, it collides with the player, dealing fatal damage in the process. Day and night-specific enemies, such as surface slimes, zombies, and demon eyes, will spawn at any time of day.
*Crossing the highest boundary of the world now causes the player to die, resulting in a unique death message.
This mod introduces hunger and darkness mechanics that make the early game especially challenging. Marble biomes with statues and spider holes will generate on the surface, and cacti will damage the player. Dark shaders are used throughout the game to make the game look darker. Items exclusive to the Don't Starve crossover are more likely to drop.
This mod is a combination of all the mods mentioned above. But while the Zenith world does use the hunger and darkness damage system from The Constant, it doesn't use shaders. For all details, please refer to the video below.
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